Kurtz Global Entertainment Inc.

Make something worth coming back to.

KGE creates games, consumer apps and entertainment worlds with a clear point of view. Our game studio, Ember Lynx Games, is bringing character-driven Silver Point Bay stories to iPhone and iPad.

The Girls’ Bathroom current game artwork
Second Life: Monday current game artwork
Ghosted: Silver Point Bay current game artwork
Games with clear hooksConcepts players can understand immediately.
Memorable worldsSilver Point Bay gives stories a shared sense of place.
Useful consumer appsProducts designed around specific everyday needs.
Independent creativityDifferent products can have genuinely different identities.
Current game slate

Three concepts built to make you want to know what happens next.

Our current game direction is character-first and premise-first: school drama with consequences, a Monday that refuses to stay reset, and a disappearance that turns a familiar coastal town into evidence.

Silver Point Bay
Silver Point Bay

One place. A lot of stories.

Silver Point Bay is our shared Florida setting for stories about school, friendship, family, work, mystery, entertainment and everyday life. Reusing the world gives each new game more history without forcing every game to tell the same kind of story.

Beyond games

Consumer products with a job to do.

KGE also develops focused apps for home organization, travel planning and creator/community experiences. The common thread is usefulness, personality and a product that knows what it is for.

We are not trying to make everything for everyone. We are trying to make each thing feel like it was made on purpose.

That means stronger concepts, clearer product identity and fewer reasons for a player or customer to ask, “What is this supposed to be?”