A Silver Point Bay story • Ember Lynx Games

Everybody
knows something.

The Girls’ Bathroom turns the most socially loaded room in school into a living story system. Friendships shift. Rumors travel. People remember what you said—and what you did when nobody else was supposed to be listening.

iPhone + iPadInteractive storySilver Point BayApp Store publishing
The Girls’ Bathroom promotional artwork in the Silver Point Bay High girls’ bathroom
Promotional key art inspired by the game’s Silver Point Bay school world.
Social choicesWhat you say changes who trusts you next.
School-day lifeStories move through a believable daily rhythm.
People with historyRelationships carry context from scene to scene.
A wider worldThe bathroom connects to the rest of Silver Point Bay.
The Girls’ Bathroom story gameplay interface
The hook

The room is small. The social world is not.

The bathroom is the pressure point: the place where somebody finally says what they would never say in class, where a friendship gets tested, and where a rumor becomes real because you chose what to do with it.

Read the roomCharacter reactions and context matter as much as the words on screen.
Choose what kind of friend you areSupport, confront, stay quiet, walk away—or make it worse.
Carry consequences forwardThe point is not a perfect answer. It is living with what your choice changes.
What makes it different

Teen life without the fake teen voice.

The concept works because it starts with situations players already understand: being pulled aside, realizing two friends are fighting, hearing something you were not supposed to hear, or deciding whether to defend somebody when the social cost is yours.

01 • Friendship

People remember patterns.

A single nice reply is not a relationship. The game is built around how repeated choices shape trust, closeness and reputation over time.

02 • Pressure

There is rarely a clean answer.

The best scenes create tension between loyalty, honesty, self-protection and the very human desire to belong.

03 • Place

Silver Point Bay keeps it grounded.

School schedules, locations and familiar routines make the drama feel attached to a real life instead of floating between disconnected scenes.

Website art from the game world

School, friendships, and the rest of Silver Point Bay.

The new website artwork expands the page beyond a single bathroom image while keeping the look tied to the game’s characters, school life, town map, boardwalk, diner and coastal setting.

The Girls’ Bathroom premium artwork at Silver Point Bay High School
The Girls’ Bathroom artwork featuring school, boardwalk, map and diner locations
The Girls’ Bathroom character and coastal-location artwork
Silver Point Bay High panoramic artwork for The Girls’ Bathroom

Promotional artwork created for the website from the game’s established visual direction. Actual gameplay remains shown above.

“What happens in the bathroom does not stay in the bathroom.”

The game’s core promise is simple: small social moments can have a long shadow. That is where the story gets personal.

The world around the story

More than one room.

The release experience extends into school life and Silver Point Bay, so conversations have somewhere to go and consequences have somewhere to land.

Ember Lynx Games
Character-driven games built around the moments people actually remember.

The Girls’ Bathroom is part of KGE’s Silver Point Bay game slate for iPhone and iPad.