Ordinary images become evidence.
Details that once felt harmless can become the thread that connects a person, a place and a lie.
Ghosted: Silver Point Bay turns a disappearance into an investigation through the town you already live in. Photos become evidence. Messages change meaning. Familiar places feel wrong. The people closest to the missing person may know more than they are saying.
Ghosted: Silver Point Bay starts with the unnerving possibility that the answer was around you before you knew there was a question. A photo in the background. A familiar car. A message that reads differently now. A place somebody insists they never visited.
Details that once felt harmless can become the thread that connects a person, a place and a lie.
The mystery lives in relationships. A defensive pause or a story that changes can matter as much as any physical clue.
The investigation moves through recognizable places, turning a beautiful coastal town into a map of memories and contradictions.
“Every image can tell two stories.”
The first is what you thought you were looking at. The second starts after somebody goes missing.

Ghosted is not set in an anonymous thriller backdrop. Silver Point Bay is full of places with routines, histories and people attached to them. When one of those places stops feeling safe, the player understands exactly what changed.
The goal is not to flood the player with exposition. It is to create the feeling of noticing something yourself—then deciding whether you are ready for what happens when you pull on that thread.
Photos, messages, locations and memories gain weight as the player connects them across the story.
As context changes, old scenes and familiar people can take on a completely different emotional charge.
The player still has to decide who deserves trust, when to confront somebody and how much risk the truth is worth.
Somebody vanished. Silver Point Bay kept the receipts.
Ghosted: Silver Point Bay is part of KGE’s character-driven Silver Point Bay game slate.